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Moorhuhn VR Blast

During my time at Provrex I've worked on Moorhuhn VR Blast as a prop and environmental artist with a heavy focus on optimization. I've also designed the U.I system as models that can be interacted with in the scene instead of U.I in VR such as the timer clock, the scoreboard chalk board and the bullet count. This was to keep up the U.I as clean and interactive as possible in game.
Game out now!
https://store.steampowered.com/app/3393370/Moorhuhn_VR_Blast/

Optimized version of the main enemy, I lowered the poly count and re-unwrapped the model and re-textured it.

Optimized version of the main enemy, I lowered the poly count and re-unwrapped the model and re-textured it.

Moorhuhn texture bake

Moorhuhn texture bake

Moorhuhn texture 2D

Moorhuhn texture 2D

Final moorhuhn

Final moorhuhn

Minigun model and UV

Minigun model and UV

Minigun bake

Minigun bake

Minigun 2D texture

Minigun 2D texture

Minigun final

Minigun final

Optimized background model

Optimized background model

Stylized texture example for environment models

Stylized texture example for environment models

In game screenshots

In game screenshots

In game screenshots

In game screenshots

In game screenshots

In game screenshots