During my time at Provrex I've worked on Moorhuhn VR Blast as a prop and environmental artist with a heavy focus on optimization. I've also designed the U.I system as models that can be interacted with in the scene instead of U.I in VR such as the timer clock, the scoreboard chalk board and the bullet count. This was to keep up the U.I as clean and interactive as possible in game.
Game out now!
https://store.steampowered.com/app/3393370/Moorhuhn_VR_Blast/